![]() This trait doesn’t have any encounter-building applications, but it does have some application as an adventure-building tool. Then, once the reef shark has dealt the first blow, its sahuagin allies are free to tear the creature apart with Blood Frenzy-enhanced attacks.įinally, a sahuagin’s Limited Amphibiousness allows it to venture out onto land for no more than 4 hours before it begins to suffocate, granting these otherwise-aquatic creatures the ability to raid seaside settlements and exist in only partially flooded dungeons. For example, reef sharks have the Pack Tactics trait, allowing them to gain advantage while it has allies-like a sahuagin-nearby. This trait opens up plenty of interesting encounter designs, for both low-level and mid-level encounters. The Monster Manual contains three different sharks: the CR 1/2 reef shark, the CR 2 hunter shark, and the CR 5 giant shark, all of which can be controlled by even the weakest sahuagin’s Shark Telepathy. And while this trait may have been designed as a “ribbon,” purely giving these creatures some race-specific flavor, it’s actually a tremendously useful encounter-building tool. This trait grants sahuagin the ability to mentally control sharks within 120 feet of it. That brings us to the next most-significant sahuagin feature, Shark Telepathy. That low attack bonus can be a problem, though, since a creature needs to actually be injured first for Blood Frenzy to take effect! Sahuagin may not have particularly powerful attacks, or a particularly high attack bonus, but by pairing their two attacks-per-turn with their Blood Frenzy, a group of sahuagin can easily tear apart a wounded creature. This allows them to gain advantage on all attack rolls against creatures at less-than-maximum hit points. Since most sahuagin are devotees of the shark god Sekolah, they react to blood just a like a shark. Sahuagin possess three significant features that you should be aware of when running adventures like Ghosts of Saltmarsh, or when designing your own sahuagin encounters: Blood Frenzy, Limited Amphibiousness, and Shark Telepathy.īlood Frenzy is the most significant of these abilities from a direct combat standpoint. However, if you closely examine their game statistics, you’ll find that Sahuagin possess several powerful traits that allow you to tell interesting and unique stories and distinguish them from the countless other bipedal foes in the Monster Manual. On the surface, sahuagin seem like just another humanoid foe, conceptually no different from an orc with gills. The pages of the Monster Manual are filled with “monstrous humanoids,” like orcs, hobgoblins, goblins, grimlocks, and countless others. You can also use these tips to expand the role of sahuagin in the standalone encounter Encounter of the Week: Sharkfin Shipwreck, or to create brand-new encounters for your own homemade aquatic adventures! Sahuagin Traits Learn about the traits, types, and tactics of the sahuagin in preparation for the release of Ghosts of Saltmarsh on May 21st, 2019. As a Dungeon Master, you can make your players fear and respect these so-called sea devils playing them with the same merciless cunning as you would a devil of the Nine Hells. Veteran sailors know these fearsome pirates as “sea devils,” for these aquatic raiders are as cruel as they are clever. Sahuagin prowl the waves with loyal sharks at their side, preying upon sailors from beneath the tempestuous sea. An account of the aftermath of a sahuagin raid ( Monster Manual) “The village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.” Most other Titles become immediately available in the Vanity Chest.Monstrous Compendium Vol 3: Minecraft Creatures Titles from Company Promotions must first be purchased from a General Clothing Shop before they appear in Vanity Chest. A Title can be equipped to be displayed above the player's head, below their Gamertag.Įvery new player will start with the Sailor title, while other Titles are earned through a variety of methods: Promotions at Trading Companies, completing Commendations or Event challenges, and during Seasons by reaching specific Renown Levels. Titles are Vanity items that are earned through a player's progress and accomplishments. 7.13.7 Ashen Treasures Mercenary Voyages.7.13.6 Fort of the Damned Mercenary Voyages.7.13.1 Reaper's Run of Wanderers Refuge.
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